using System;
using UnityEngine;

[Serializable]
public class resize : MonoBehaviour
{
	public int width480;

	public int height480;

	public int x480;

	public int y480;

	public int width240;

	public int height240;

	public int x240;

	public int y240;

	public int width320;

	public int height320;

	public int x320;

	public int y320;

	public GUITexture gui;

	public void Start()
	{
		if (Screen.width == 480)
		{
			int num = width320;
			Rect pixelInset = gui.pixelInset;
			float num3 = pixelInset.width = num;
			Rect rect2 = gui.pixelInset = pixelInset;
			int num4 = height320;
			Rect pixelInset2 = gui.pixelInset;
			float num6 = pixelInset2.height = num4;
			Rect rect4 = gui.pixelInset = pixelInset2;
			int num7 = x320;
			Rect pixelInset3 = gui.pixelInset;
			float num9 = pixelInset3.x = num7;
			Rect rect6 = gui.pixelInset = pixelInset3;
			int num10 = y320;
			Rect pixelInset4 = gui.pixelInset;
			float num12 = pixelInset4.y = num10;
			Rect rect8 = gui.pixelInset = pixelInset4;
		}
		if (Screen.width == 320)
		{
			int num13 = width240;
			Rect pixelInset5 = gui.pixelInset;
			float num15 = pixelInset5.width = num13;
			Rect rect10 = gui.pixelInset = pixelInset5;
			int num16 = height240;
			Rect pixelInset6 = gui.pixelInset;
			float num18 = pixelInset6.height = num16;
			Rect rect12 = gui.pixelInset = pixelInset6;
			int num19 = x240;
			Rect pixelInset7 = gui.pixelInset;
			float num21 = pixelInset7.x = num19;
			Rect rect14 = gui.pixelInset = pixelInset7;
			int num22 = y240;
			Rect pixelInset8 = gui.pixelInset;
			float num24 = pixelInset8.y = num22;
			Rect rect16 = gui.pixelInset = pixelInset8;
		}
		if (Screen.width == 400)
		{
			int num25 = width240;
			Rect pixelInset9 = gui.pixelInset;
			float num27 = pixelInset9.width = num25;
			Rect rect18 = gui.pixelInset = pixelInset9;
			int num28 = height240;
			Rect pixelInset10 = gui.pixelInset;
			float num30 = pixelInset10.height = num28;
			Rect rect20 = gui.pixelInset = pixelInset10;
			int num31 = x240;
			Rect pixelInset11 = gui.pixelInset;
			float num33 = pixelInset11.x = num31;
			Rect rect22 = gui.pixelInset = pixelInset11;
			int num34 = y240;
			Rect pixelInset12 = gui.pixelInset;
			float num36 = pixelInset12.y = num34;
			Rect rect24 = gui.pixelInset = pixelInset12;
		}
	}

	public void Main()
	{
	}
}
